While animating I realized that following behaviors are more desirable.
-> Clavicle should not affect arms, in FK or IK. (But, still have an option for arm to follow clavicle)
-> Knee should be able to move independently from the foot.
-> Neck should have an option for following spine or align with world space. By default it should follow the spine, as overlapping action is easier (for my workflow).
-> Almost all major parts should have an option to turn orientation inheritance on and off.
Generally most of the setups I have seen are built this way, with the option to turn it on or off. Makes life much better!
ReplyDeleteI am a big fan of independent clavicle too.
ReplyDelete