tag:blogger.com,1999:blog-3269636004740581152.post4865065900306935085..comments2023-05-14T16:14:28.661+02:00Comments on Maulik's Technical Art Blog: GroupConstraint Intro Demo!Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3269636004740581152.post-11039125188805509702012-07-08T11:39:46.286+02:002012-07-08T11:39:46.286+02:00Thanks Mark. It's funny I also thought about R...Thanks Mark. It's funny I also thought about Rubik's cube for a demo. GroupConstraint would work for that problem, but I didn't see the bi-directionality in that example. To me it's just dynamic space switching with some rules. <br /><br />About releasing, I have it in my mind but I would really like to polish it and do beta testing before releasing it. Once my demo reel is done, I am planning to do that.maulik13https://www.blogger.com/profile/01516378468606581144noreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-40489562077767253442012-07-08T09:49:13.620+02:002012-07-08T09:49:13.620+02:00Hey Maulik,
that looks great! It would be really ...Hey Maulik,<br /><br />that looks great! It would be really cool if you released it. A good demo for it would be animating a rubik's cube!Markhttps://www.blogger.com/profile/01522221375515470079noreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-4764138645352779942012-06-28T09:32:18.305+02:002012-06-28T09:32:18.305+02:00Thanks JS :)
I think the difficult part was to upd...Thanks JS :)<br />I think the difficult part was to update all offset related info when the nodes are keyed so that there is no pop at the switching frames. I have a generic animation callback that checks if keying something affects my current node, and if it does I recalculate the values for offsets. Keying driver turned out to be easier than I thought.maulik13https://www.blogger.com/profile/01516378468606581144noreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-89800702199259661432012-06-28T03:42:23.628+02:002012-06-28T03:42:23.628+02:00Cool stuff ! Glad u finished it. :) I am curious h...Cool stuff ! Glad u finished it. :) I am curious how u are handling animation changes. I find that is the toughest to resolve in such a system.JS Neohttps://www.blogger.com/profile/16807437648945569717noreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-35427411659773881542012-06-25T12:52:02.978+02:002012-06-25T12:52:02.978+02:00Thanks for the comments guys!
@Toke
It's a si...Thanks for the comments guys!<br /><br />@Toke<br />It's a single custom node that does all the work, however I might split it later if I need to reuse some parts of it. I have thought of releasing it, but since it's not tested thoroughly I will see how it goes. <br /><br />@Cedric<br />Yes, callback system is still being used for taking care of updating offsets. This will allow the compute to be faster when user scrubs the timeline or do the batch rendering I believe.maulik13https://www.blogger.com/profile/01516378468606581144noreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-9880967812307199882012-06-25T09:47:29.335+02:002012-06-25T09:47:29.335+02:00Very impressive! nice work,
Whats going on with t...Very impressive! nice work,<br /><br />Whats going on with the rotation on the last switch - looks like your getting gimbal? Im still getting the hang of maya, i'll have to try and convert mine to Maya some day!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-30085469658548334362012-06-25T09:44:47.388+02:002012-06-25T09:44:47.388+02:00Good job maulik, Do you still use callback to tame...Good job maulik, Do you still use callback to tame keyframe value change on your object?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3269636004740581152.post-77253866673451689822012-06-24T22:49:31.964+02:002012-06-24T22:49:31.964+02:00that looks cool. is there a complex node tree when...that looks cool. is there a complex node tree when creating the group constraint?<br />also are you intending on releasing this to the public?Toke Jepsenhttps://www.blogger.com/profile/05707028977074368032noreply@blogger.com